Ninja Character - Dynamic gravity for characters & objects

Sorry if this is a dumb question but how can i set the direction of gravity directly in the blueprint? I have my own solution(component) for determining which direction that should be but your character works a bit better than mine so I’m testing it out. awesome that this is free btw, thanks. wish i found it before i spent all that time on a custom pawn…

ok i found setfixedgravitydirection(target the ninja, had to click no context cuz it didnt want to show up for me or im dumb).
Is setting that every tick the best way to go about this? any setting I should enable or disable that you can think of. Its KINDA working so Im sure ill have to tweak.