@Xaklse thank you for all of your hard work! It is amazing that you released it for free, I was actually working through how to do essentially this exact same thing but it was daunting because I haven’t written c++ in years and I’m new to Unreal, so that is a lot to learn all in parallel. I do have a question (you may have answered this elsewhere but I didn’t see it so apologies if it is a duplicate) do you know if there is a way to add the plugin into 4.26 without needing to build the engine from source? Thanks again for your work and I look forward to trying it out on a game I’m starting this weekend (though to be fair this functionality will come later in the project, gotta get the basics working first, you know?!).