I’m really impressed with your Ninja!!
But your Ninja changes his own gravity direction only when his sole hit the surface, isn’t he? I want to shift this function to when anywhere hit.
(Ex, when Capsule Component hit the surface, he changes his own gravity.)
That’s why I want to know what function of Character Movement (or other BP or C++) makes NinjaPlayerCharacter change its own gravity direction?
I’m trying to create Ninja FPS with your plugin but I’m noob and just started. So I need your some advice.