Ninja Character - Dynamic gravity for characters & objects

Thank you so much for your reply! I managed to apply your advice with the “change char axis” and now It´s working perfectly. I´m having trouble applying the movement part thought. I managed to get the following:


Top capture is the character blueprint and the bottom one is the level blueprint.
My problem is that I don´t know what should I link to the Point of “Get Gravity Direction”. Currently, it moves just at before, but the closer the character gets to Z = 0 the slower he moves. When the character is parallel to the ground is can´t move anymore.
Thanks again for the reply.