Ninja Character - Dynamic gravity for characters & objects

You’re welcome.
Epic’s network mesh smoothing code isn’t compatible with online NinjaCharacters and can’t be adapted.
Two ways to “fix” this: roll out your own solution with C++ or blueprints; or use my “Smooth Component …” blueprint nodes (all of them use absolute location/rotation). Check the NinjaDumbCharacter05_BP blueprint graph for an example.