New version is up, compatible with UE 4.26.
1.29.26:
- Added Epic’s missing code changes that were written between UE 4.22 and 4.23 releases.
- Amended incorrect notes of SmoothComponent Blueprint functions.
- Return UpVector constant in GetComponentDesiredAxisZ instead of in GetComponentAxisZ.
- Added SetCharMovementAxis Blueprint callable function to NinjaCharacter.
— “Change Char Axis” node allows rotating the collision capsule and force-walk unwalkable surfaces.
— “On Unwalkable Hit” event is triggered when the collision capsule bumps into an unwalkable blocking object.
— “Trigger Unwalkable Hits” checkbox controls unwalkable hit events. - Used a quaternion to rotate the ControlRotation in OnCharMovementAxisChanged.
- Added GetAxisZ function of an FRotator in NinjaMath.
- Replaced uses of 0,0,-1 vector with DownVector constant.
- Used HALF_PI constant instead of PI/2.
- Deleted unneeded trigger of 1.3 example because OnMovementModeChanged’s code was changed to rotate around center of collision capsule.
