Nin-MMO Project, Looking for a team [Naruto Fan Project]

Hello there!

Have you always wanted a good MMO that is inspired by your favorite anime, Naruto? Well me too!
I have been refining my the GDD and I believe its ready to start creating a prototype, so I need **your **help!

In this MMO the player is able to walk around in the Naruto world, where they can create their own Ninja and develop it as they see fit! There are missions your character can do and an event based story line that releases a chapter every 2 weeks. They are able to roleplay as their character, modify their appearances, master all kinds of jutsu and join their favorite hidden village and clan!

Features:

  • Fluent Combat system
  • Massive Multiplayer
  • Third & First Person Viewpoint
  • Customizable character, appearance, stats and jutsu
  • Unique Progression system
  • World wide storyline
  • Roleplay support with voicechat

I have been refining my the GDD and I believe its ready to start creating a prototype, so I need **your **help!

We are looking for:

  • Programmers, C++ or Blueprint, Needs to be able to work with UE4
  • 3D Artists; Modelers & Animators, Needs to be able to work with Maya or Blender, and Mudbox. Experience with UE4 prefered.
  • Concept Artists, Needs to show previous work.
  • 2D Artists; Hud & Texture, Needs to show previous work (our expectations are not too high, it just needs to be decent), Experience with UE4 prefered.
  • Environmental Artists, Needs to be able to work with UE4, needs to show previous work.

Although the requirements mentioned above are prefered to be met, we will accept beginners who show interest in our project. The only general requirements that we have is that you have read the GDD (Which you will get once you apply) and that you are as exited about this project as we are, and you must be willing to learn new skills! And ofcourse, that you’ve read the Naruto Manga or seen the Anime.
Your payment will be royalty as mentioned above.

Team Name:
Nin-MMO Team (NMT)

What I will be contributing:
I will function as the Lead Designer and I will assign people to their tasks, and I will help out where needed to support the team to the fullest of my ability.
My experience: 1 year experience with Blueprint, 2 Years of 3d modeling experience, 1 Year of pixel art experience, currently studying Game Design.

Previous game:
N/A - First title.

How to contact us:
Email:
Discord:

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i don’t want to make any offence but your project not will work like that ,you’ll go with some big issue with copyrights .
Fan made game without agreement is not legal , may be keep the keys features and change all the univers / story .
The other point , mmo feature , may be change the scope of this project for a smaller one
good luck

Yeah its based on but not realy THE naruto world
non of the characters are there and the names will be different, but the concept stays the same
thx for reading!

Hello @NinMMO,

It’s tough getting Devs interested in a Royalty-based Small Scale Multiplayer FTPS, less alone for a Massive Multiplayer Online Game, even less for a MMO based on existing IP. There has been a team working on a Sword Online MMO for ages, but I fear if ever released it will be sued, fan game or not (all of that effort for nothing, unless reskinned prior to or after the law suit). Devs here are privy to this fact, so you’re recruitment effort will go unanswered. MMOs are huge game development endeavors and no one would want to spend a huge amount of time developing a MMO game world to only have a cease and dismiss issued.

So in short, I would encourage you to scale back, designing a smaller scale multiplayer with intention to scale up the concurrent player count later. If I were you, I would remove MMO and Naruto Fan Game from the title and replace with a generic Super Ninja School Multiplayer or similar. You’re already catching grief about it, these are hints.

I would also warn about letting just any ‘beginners’ in your game dev. Unless you want to spend massive amounts of time tutoring (only for them to not follow your guidance) and BS’ing around in your discord. I would only open the door to Devs who possess the specific skill for the tasks required. If you do keep your open door policy to ‘beginners’ be prepared to work hard finding the outliers who are go-getters, take initiative to learn, and produce results.

You posted some UE4 experience you ‘say’ you have, however, you should be able to easily prove this with links to a portfolio/previous work. For example, I specialize in Blueprints Networking and Construction Systems, here’s my previous work: Multi-user Construction System, Multi-Camera Perspective System, Creature Collage Construct System, Visual File System (UMG), Dimensional Teleportal System, Eye Tracking System. By Trade I’m a Network Engineer and MMO Server Development is of interest to me. I’ve been working with Dartanlla and a few other developers here on Scaleable MMO solutions for UE4.

You did not state you have prior Team Project experience, thus I would assume you do not have any. So, I would encourage you to join a team and apply your skills so you can get a feel of taking task, working them, and communicating progress to the team Lead designers. The following statement would send me running for the hills: ‘I will function as the Lead Designer and I will assign people to their tasks’. That will not fly in this community because everyone is a developer, so the expectation is for the lead to develop too. Another difference between Indie and Corporate game dev.

No matter what direction you go in, I sincerely wish you the best in journey.

@NinMMO Are you still doing this. I’m interested. I can think of several solutions to all the problems mentioned that don’t compromise goals. I’ll send a pm as well.