Overview
Interactive Inspection System is a flexible, easy‑to‑integrate Blueprint system for immersive in‑world item interactions in first‑person and third-person games. Enable players to pick up and inspect 3D items directly in the world, display descriptive text, rotate objects in 3D, and optionally collect them into an inventory. Designed with modularity in mind, the system works as a standalone interaction layer or integrates easily into existing inventory systems—no code required.
Features
In‑World Item Inspection: pick up, examine, and rotate objects with mouse or gamepad input.
Context‑Aware Behavior: supports inspect‑only, collect‑only, or inspect‑and‑collect items.
Intuitive Click‑to‑Drag Input: smooth, responsive rotation with axis locking options.
Blueprint‑Only Modular Components: assign components to any actor—no C++ needed.
Inventory Compatibility: includes demo inventory, can plug into your own system via interface.
Custom Item Descriptions: assign name, description, and hints per object.
Editor‑Friendly Setup: configure inspectable items in seconds via the Details panel.s.