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Night stars skybox

Quick Question.

How to change it from the normal skybox to a Night one with the stars?
No need for cycle.

http://postimg.org/image/uxe7ar785/
Just change Sun height parameters to negative

Did not work, as when I try to change this value, it always defaults right after I press enter to .53~.
I have tried this also in a new default blank map, same problem.

Also, I have tested in both with no luck, but I am trying to do this for mobile.

I had this problem aswell, the fix is something to do with the directional light that’s in the scene, it stops you from changing the sun height on the skybox, sorry i cant be of more help, try toggling different things in the directional light source until it lets you change it.

You must link the skybox with the directional light, then when you rotate the directional light the skybox will update as well. Take a look some of the tutorials about day and night cycle, it will help you.
Good luck

I was doing night map just a moment ago.
I changed Sun Brightness to 0. All horizont colors to extremely dark blue or visibility 0 (So in fact nothing). Rotate DirectionalLightDominant to face from below of map (as said above) and click “update sky” button at SkySphere. Add HorizontalFog, PostProcessing and AmbientOclussion so eventually you would end like my map here:

6e294e9bd7e265077763c764c766cf7dabbc9583.jpeg

This is SkySphere setting:

d491badbc271201de9d747cde2fd2b45212ec5a1.png

Ok, it kind of worked but still need it make it more.
Basically, my attempt is to make it with no clouds, Space.

How to get this with just the Stars and black, as right now it has a blue tint clouds**?**

Still need help, but was able to make it better by rotating the light in the input boxes, rather than the perspective view.

Problem now is that something is causing a big glow, shown in the picture below.
How to remove this?

Here, I’ve made you a .T3D script for everything you want. Just paste.
d2f3d4620e6460226758822c391c40edd5a00a2c.jpeg


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            Vertices(3)=(X=-50.000000,Y=50.000000,Z=50.000000)
            Vertices(4)=(X=50.000000,Y=-50.000000,Z=-50.000000)
            Vertices(5)=(X=50.000000,Y=-50.000000,Z=50.000000)
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            Vertices(7)=(X=50.000000,Y=50.000000,Z=50.000000)
            Polys(0)=(VertexIndices=(0,1,3,2),Direction=1)
            Polys(1)=(VertexIndices=(2,3,7,6),Direction=1)
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            Layer="Cube"
         End Object
         Begin Object Name=BrushComponent0
            Begin Object Name="RB_BodySetup_7"
               AggGeom=(ConvexElems=((VertexData=((X=-50.000000,Y=50.000000,Z=-50.000000),(X=-50.000000,Y=50.000000,Z=50.000000),(X=-50.000000,Y=-50.000000,Z=50.000000),(X=-50.000000,Y=-50.000000,Z=-50.000000),(X=50.000000,Y=50.000000,Z=-50.000000),(X=50.000000,Y=50.000000,Z=50.000000),(X=50.000000,Y=-50.000000,Z=-50.000000),(X=50.000000,Y=-50.000000,Z=50.000000)),ElemBox=(Min=(X=-50.000000,Y=-50.000000,Z=-50.000000),Max=(X=50.000000,Y=50.000000,Z=50.000000),IsValid=1))))
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      End Actor
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         Begin Object Name="BillboardComponent_1"
            Sprite=Texture2D'/Engine/EditorResources/LightIcons/S_LightDirectional.S_LightDirectional'
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            AttachParent=LightComponent0
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            Begin Object Name="MaterialInstanceDynamic_986"
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               ScalarParameterValues(1)=(ParameterName="Cloud speed",ParameterValue=4.000000)
               ScalarParameterValues(2)=(ParameterName="Sun brightness")
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               ScalarParameterValues(4)=(ParameterName="Cloud opacity")
               ScalarParameterValues(5)=(ParameterName="Stars brightness",ParameterValue=2.000000)
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               VectorParameterValues(2)=(ParameterName="Horizon color")
               VectorParameterValues(3)=(ParameterName="Zenith Color")
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            End Object
            StaticMesh=StaticMesh'/Engine/EngineSky/SM_SkySphere.SM_SkySphere'
            IrrelevantLights(0)=CC572E2A4BB1085B26DB51B8A5489088
            IrrelevantLights(1)=3D538B8443ECA80BAEC5E08630FF0EC5
            IrrelevantLights(2)=2F3C5D5A4BF92487D6CB96B42B858699
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            bReceivesDecals=False
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            bAffectDynamicIndirectLighting=False
            bCastDynamicShadow=False
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            CustomProperties 
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            bCreatedByConstructionScript=True
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         Base=SceneComponent'Base'
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         Colors determined by sun position=False
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         Cloud opacity=0.000000
         Stars brightness=2.000000
         RootComponent=SceneComponent'Base'
         ActorLabel="BP_Sky_Sphere"
      End Actor
   End Level
Begin Surface
End Surface
End Map

Hey guys, where did you get the “BP_sky_Sphere” from???

new to UE4 and trying to get a night skybox unable to figure out how to get this done.

It’s located in the engine folder in the content browser -> to get int othe engine folder: open a new template map (so the existing one with the sky) - click onto it - in the scene tab go to “search in content browser” - now you should see the engine folder and there you can also find the sky

This is very old now im not sure if anyone got the help they needed, you can just go into the blueprint for the skybox and change the value in there.

It is the SunHeight Variable