Copy-Paste native engine lighting setups between levels, save them as editable DataAssets. Copy-Paste the modules you need.
Editor plugin that helps you reuse lighting setups across maps without replacing the engine's native lighting stack.
What It Helps With:
move a polished lighting setup from a look-dev map into production maps
save reusable lighting presets as editable DataAssets
transfer only the parts you need, such as fog, atmosphere, post process, sky light, or direct lights
keep working with Unreal's native lighting actors instead of adopting a full custom sky/weather framework
Supported Modules
Directional Light for sun
optional second Directional Light for moon
Sky Light
Sky Atmosphere
Exponential Height Fog
Volumetric Cloud
Post Process Volume
selected World Settings fields