Nick Darnell Loading Screen Plugin - GREAT! But I have some questions.

@Kris

My main trouble is that this engine “layer” is not something usual to me, it’s the subsystem where it starts to register images used on the .ini and do weird things.
“Probably” by declaring the widget variable in the “right” way, it will be pointed on .ini as images set to the loading screen and get a tick( ) to it.
Also I’m not confident about “hack call” PreLoadMap( ) since more things probably are wired to this delegate and could explode, unfortunatelly I can’t access the FLoadingScreenModule type to typecast inside my Game Module (Kris declared it on a private cpp).

I think that just the plugin author could explain how to modify it, bacause this I did this post. I hope that Nick get some time and interest on visit this thread. :slight_smile: