So for anyone else having this issue I did some digging and messed with a bunch of settings and finally figured it out. If your Translucency is set to Ray Tracing, this issue will pop up. You can set your Translucency to Raster to fix it, which is the quick/easy way. I need ray traced translucency for my reflections and glazing to look the way I want, so I found a workaround where you can change the Material Domain of each of your particle materials to Deferred Decal, mine were set to Surface by default. I’m sure there are some optimization implications but for now it’s a nice solution.