Niagaras how to beam collision change beamEnd

I want to use Beam to create a ray in Niagaras, but since Beam uses two particles and can only modify its length, it cannot detect collisions, which can cause the ray to pass through walls. How can I use Niagaras to enable particle collisions and dynamically modify Beam’s length?

Hi there @odolgtt,

Hope you’re well :slight_smile:

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Thanks and happy developing!