I work with few niagara system VFX, everything was working fine until right now, I’ve many compile error on some of them, “Variable Particles.Initial.Scaling is used, but its source variable Particles.Scaling is not set!”. Happen from nowhere, don’t touch anything so I’m a bit lost about that.
i have the same. Particle read DI is trying to access inexistent variable 'fluids_source_previous_radius in the output log. the fluid is working but don’t find a solution