With Niagara, trying to find the easiest solution to trigger a BP event at a frame. Does anyone know how to do this?
Hey @espr3ss0! What exactly are you trying to fo with your Niagara system effect and your blueprint? Are you trying to trigger an event at a specific point during an effect? Or trying to trigger a niagara effect with your blueprint that activates at a specific time?
In either case, using a sequencer may be the way to go. Here is some documentation on how to use the niagara system with the sequencer:
Unreal Engine 5.0 Documentation: Enable Particles
Heres some documentation on how to trigger blueprint events using the sequencer as well:
Unreal Engine 5.0 Documentation: Calling Events through Sequencer
Trigger an event in a BP during effect. Will have a look at Sequencer.
Is there a way for the Level Sequence to Spawn the Niagara System?
Edit … I found a way using the Director BP which I have lots of questions about, one being is there any way to expose a variable when creating a player? … Reason is I want to set the value of a key from a variable like a transform location.