Hi.
I saw a mention of this feature in this presentation. I found the “Traverse Skeletal Mesh” module in Niagara, but I didn’t understand how to use it. Maybe someone has a basic example for this?
Thank you in advance.
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When adding the Traverse Skeltal mesh you can click to show the module usage info:
Here its just a mesh render with a simple setup of gravity and noise to show it to you
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For some reason, my particles get stuck after traversing a single triangle on the surface of the skeletal mesh. Have tried playing with all the settings but haven’t been able to resolve the issue.