I switched to 4.25 hoping it would solve this problem, since Niagara is supposed to be production ready and I had the problem in 4.24… But I guess it didn’t help.
Basically playing a Niagara looping animation with a timed particle effect notify in my character animation causes the particle effect to play indefinitely both in and out of the animation editor. This is a major problem as it makes Niagara unusable on a character.
Is this known? Is there a way to fix it?