Hi,
I want to share how I move a single mesh along a spline while facing the moving direction.
It took me a while to figure out so I hope this will help others…
Input Path is my spline actor.
Input Speedlimit is 400. Should be standard UE Mannequin speedlimit I think.
In the Mesh Renderer set “Facing Mode” to “Velocity”.
I try to simulate a large crowd in a city with Niagara where every VatMeshCharacter (Mesh Renderer) follows a given path. My way to simulate daily routins of citizens with high FPS.

