Hey guys,
I’ve got two arrays that I’m using to track which Niagra systems should be active and deactivated each tick for the movement of a spacecraft.
I’ve got the system largely working with the correct thrusters firing, except when a set of thrusters activates, deactivates, and then needs to be reactivated with no other thrusters firing in-between. (I.e strafe left and the thrusters fire, stop strafing and the thrusters stop spawning particles, then if you then strafe left again and they won’t activate, but if you strafe right the other set will fire and then the first set will be activateable again)
I’ve been trying to debug this for a while and the items to be activated are deactivated are in the correct arrays and the nodes calling the activation/deactivation are being triggered, they just not working in the way that I’m expecting and I don’t understand what I need to change.
I tried to record a example with take recorder, but all the thrusters were firing at once in the video, which is not representative of what was happening in game!
Any help is appreciated