Niagara system spinning when orientation changes.

Good Afternoon,
I was following this tutorial: Easy(Fake) Soft Body Simulation with Niagara – HeyYo CG
Essentially I spawn particles at each vertex, add a pendulum modifier, send that info to a render target, and then that texture gets put into a material.

I put the object on an AI doing simple move to commands to show my issue, the object does the same thing by itself.

The issue I’m having is when the object rotates, it starts spinning.

If I check the box for local space its even worse.

Here is my Niagara System:

And my scratch pad:

Any direction or ideas would be much appreciate!

Found the issue, I wasn’t using the “Particles/Initial/Constraint” attribute for the particle rotation.

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