niagara system particals not colliding with a solid mesh imported from 3dsMax

Hi guys ! so im making a architectural landscape design, and i came to creating a waterfall. i didnt the modeling in 3dsmax and imported the static mesh in ue5. i applied materials, and then i used niagara particles ( fountain ) you can see a reference of what i want to achieve. after setting up desired parameters, the only problem is that the collision doesnt work on my imported mesh. what could be the probelm? the particles go through all the objects that exist in the scene , please help !