Hey everyone, using Unreal 4.27.
Im having this issue where my entire Niagara System is broken after being completely fine up until the point I discover it. I ran into this issue before and just created a NEW system and copy+pasted the emitters from the broken system into a new one. For what ever reason, this fixes it. But this is not an ideal solution.
Here’s all the things I’ve tried.
- As said before, pasted everything into a new system. (this works but not ideal because it’s not the first time this has happened and this is a big project)
- Dropping in fresh emitters into the system. Still broken
- Changing properties and recompiling. Still broken
- Deleted everything in broken system and added new emitters. Still broken.
- Disable and re-enabled emitter. Still broken
Has anyone encountered this and know how to fix? This sounds like a very nasty bug that is an Unreal issue.