Niagara system doesn't keep state after animation ends

Hi!

I’ve got a level sequence that spawns a niagara system attached to a replaceable actor.

When the sequence ends, the niagara system disappear instantly, and all particles are deleted.

Is there a way to keep the niagara system alive after the sequence has ended?

I’ve tried changing the “Spawned” track to “Keep state”, but it doesn’t do anything.

Thanks!

I haven’t used Niagara through sequencer before myself and have very little experience in sequencer in general so hopefully someone with more knowledge on that tool can talk to whether there is potentially different behaviour within it or what might be going on.

The only suggestion I can offer is to check the inactive response within the emitters life cycle, it should be set to Complete if you want it to finish.

Again I can’t speak to whether this is maybe different within Niagara but maybe worth a check.