Niagara system doesn't keep state after animation ends

Hi!

I’ve got a level sequence that spawns a niagara system attached to a replaceable actor.

When the sequence ends, the niagara system disappear instantly, and all particles are deleted.

Is there a way to keep the niagara system alive after the sequence has ended?

I’ve tried changing the “Spawned” track to “Keep state”, but it doesn’t do anything.

Thanks!