NiagaraSystemRenderData.h : IsRenderingEnabled() func , it’s should be “EmitterRenderers_RT.Num() > 0” !!! it can cause flash when we got a high game frame.
NiagaraSystemRenderData.h : IsRenderingEnabled() func , it’s should be “EmitterRenderers_RT.Num() > 0” !!! it can cause flash when we got a high game frame.