I have animated a niagara emitter (only ribbons visible) circulating pretty quickly around this sphere.
Now I’d like to achieve the impression of a laser plane / circular laser beam cutting through the sphere. But I get these regular gaps in between the lines. Even huge spawn rate numbers will not close the gaps, that can be seen here. Is there a subsample / substeps parameter that I could crank up so that the emission is calculated better in between the frames?
Any ideas?
Thanks for your help!
working env:
unreal 5.4.4, macOS sonoma