Niagara Sprites have a trail?

Some of the sprites have a trail, I’m wondering what could be causing this?

The only way I’ve managed to fix this is by using Masked Material instead of Translucent.

Changing the Anti Alias setting does not work … https://forums.unrealengine.com/t/weird-trails-on-particles-ue5/491992/4

Have you tried reducing the lifespan of those particles?

Exactly the same result.

Hi @espr3ss0

If changing your material to masked fixes it, then this indicated that it is indeed an aliasing issue. Any videos you can provide would also be helpful in diagnosing this.

In the meantime, you could try switching your blend mode to Additive or make sure “Output Depth and Velocity” is checked in your material.

image

Let me know how this goes!

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