Hello, I have a vehicle that is chasing a Niagara sprite particle effect (dust from another vehicle). I’m trying to keep the dust out of the inside of the vehicle, but my collision is failing somewhere:
The dust is still passing through the vehicle.
I’ve set up collisions on the vehicle:
I’ve also enabled collision modules on the Niagara particle effects:
I am missing the “collision Query” module that is often referenced in some of the help links or tutorials I’ve come across.
Maybe a better way would be to limit the opacity of the particle effect if it’s inside the shape of the vehicle somehow?