Niagara Shader Module Delegate Never Set

Besides setting all your emitters to CPU emitters, it doesn’t look like there’s much we can do, and it’s not clear if Epic is working to fix this. The only options I can think of are:

  1. Find a way to reproduce the problem starting with an empty project and send the necessary info to Epic
    or
  2. Debug the engine code, find the source of the problem yourself, and push a fix