Hi there @SupportiveEntity
Well the thing is I can’t even feed the niagara system a submix before it crashes. I very almost got to select the submix once but then it just crashed. I don’t know why it’s saying it failed to cast when I haven’t even given it anything to ‘listen’ to yet.
I deleted and regenerated the defaultengine.ini as you suggested but nothing changed. I can’t find the audio mixer plugin, unless you meant the audio synesthesia plugin?
update1:
I tried creating the scratchpad within the niagara system this time rather than in the content browser and ‘importing’ it through the niagara library.
It lets me build the whole audio spectrum system but the moment I click ‘apply’ to be able to then add the audio submix, the engine crashes and gives me the same error as before.
update2:
attempting to force it with blueprint, I have to set up a static mesh data interface user parameter in my niagara system and it crashes with this error:
Update3:
Combining the sampling of a static mesh in the same scratchpad module doesn’t work either. If I set up the scratchpad to sample a static mesh, and then on the same ‘map get’ node I ask for an audio spectrum. All I have to do here is hit Apply and UE will crash again the same as before, complaining that it cannot cast to the submix.
I was just informed that attaching a log may help so here’s two:
MusicParticle.log (220.5 KB)
This one is from a fresh project in the ‘saved/logs’ folder
MusicParticle.log (215.8 KB)
This one if from the ‘saved/crashes/…’ folder
here’s a link to the project, I’ll try to keep it available. Just copy this setup in a fresh scratchpad and hit apply to repeat the results.