Niagara run away

Hi @dess91
Let’s see…
To make your Niagara particles “runaway” or displaced by a monster in Unreal Engine 5.4.4, the following are the necessary steps:

Force Field Module: Add a Force Field module to the Niagara system to apply dynamic forces that push particles away from the monster.

Collision + Force: Use the Collision module to detect if particles are moving towards the monster and then apply a force to push them away.

User Parameters: Create a user parameter for the monster’s position and use it to calculate a force that pushes particles dynamically away from the monster.

Radial Force: Utilize a radial force around the monster’s location, pushing particles in every direction outwards in a circle.

Blueprint Interaction: Use Blueprints to pass the monster’s position into the Niagara system and use forces or adjust the velocity of particles based on that.

These methods allow you to create a “runaway” effect powered by the movement or closeness of the monster.