Epic only seems to make improvements or keep things working properly if it’s important enough or they’re paid for a big project. That’s why vr has been neglected over the last two or so years. There’s no current major projects involving vr and so no reason for them to check if things break or make any improvements.
None of the newest features are likely to run well in vr anyway so that’s just another reason for not bothering to make them at least appear correctly.
I’ve been going other some older projects and it looks like even basic transparency or reflections aren’t working in stereo any more?
There’s also some weirdness going on with rtx 3000 cards with massive fps spikes and latency issues in projects which were fine before. After exiting a vr test the editor has major slowdowns for a a minute or so.