Niagara render broken in VR with Instanced Stereo ON

It’s a chicken and egg problem. HL:A measurably shows that high quality content leads to an uptake in VR ownership. From Road To VR:

https://roadtovrlive-5ea0.kxcdn.com/wp-content/uploads/2020/12/steam-vr-usage-november-2020.png

Epic also invested in VR in the early days (though possibly only because of Facebook money) with the development of RoboRecall. With Fortnite, they have a money printing press - not everything they do has to immediately be a huge cash success. But with Fortnite’s gameplay incompatible for VR, it seems they have very little interest in maintaining the engine in this regard, and developing new content for the platform.

If not for gaming, I hope that at least the enterprise market can trigger Epic’s interest in keeping VR fully supported in Unreal.