Niagara: Random Between Two Curves?

In Unity’s Shuriken particle engine, it’s possible to randomize between two curves or between two gradients.

image

How Shuriken handles randomizing between two curves in general:
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https://docs.unity3d.com/351/Documentation/Manual/ParticleSystemCurveEditor.html

I’m still early in my learning of Niagara, but I haven’t been able to find an answer anywhere. Is there any built-in equivalent to this in Niagara? Perhaps (with regard to colors) some way to give each stop on a curve its own random range?

Maybe you can try the following method: Take a certain float value as an example, set it to “Lerp Float”, now you can get two float “A” and “B”. then set them to “Float From Curve“, now you can get two Curve. Finally, set the alpha value to a random value between 0 and 1, or to an isolated value of either 0 or 1.

It can work the same way just like

Unity, and the color curve can theoretically be done this way as well.