Niagara rain GPU instead of CPU

Hello,

I recently followed a youtube tutorial on how to make rain using a niagara system. It worked amazingly but lowered my FPS by approximately 15. This is because it was using the CPU.

So I changed it to GPU and had to remove some collision events because it event handlers don’t support GPU. The only problem I have now is that the boundaries of the rain are very weird.

I’ll put it on top of the player directly and it doesn’t show up. Then I move a bit to the right and it starts pouring. Then I move back and it stops. This didn’t happen when it was CPU based. I changed the boundaries from dynamic to fixed and it didn’t help either.

Thank you.