Hi, I’m working on an effect making an energy transfer from the caster to the spell destination. For this question, I stripped the effect of user input variables for the Niagara system.
The bug is that if I use point attraction force in the particle update, the particles become invisible when the system is spawned to the world. The Niagara editor still shows the effect as well as blueprint viewports to which I attach the system, however, to see the effect in-game I have to turn off the point attraction force. Otherwise, the particles are just not there.