Hi,
I also tried only 3D Assets from QuixelBridge (this time a Donut) and it works perfectly fine as I set the mesh distance field resolution scale to 100. I just added the donut to my project and it works.
I cant find the importing problem with my blender files. Is there a possible solution to import the mesh from blender in unreal like QuixelBridge?
I also prepare my blender files with the addon Make Manifold (3D Print) in Blender so I already import Volumes and not just faces.
Where is the difference between my import and the adding from Quixel?