Niagara Plugin doesn't work with solped faces

Hi Dan,

thx for your response, i fixed my issue it was the scalability. I had it always on low and so the mesh distance fields didnt show up and the fluid did not work properly.
But now I have another issue and I hope you can help me out with this.
When I import static meshes from Blender into Unreal and set the distance field resolution on high, and combine them in the editor (more than one mesh, all have the advanced tag “collider”) the Niagara Fluid falls through and doesnt care about the tag. When I move the walls to the side the collision works perfectly for the floor.

I dont know why there is a problem when I combine the two mehes and until now I couldnt figure it out.
Why the Niagra Fluids flows through thin walls? I’ve got the issue when using static meshes and combine them. Why this dont happen with Landscapes? They are only a field of triangles and no volume. Is there an option in the niagara system to control the thickness of the walls or the diffusion through static meshes and set them to false?

If this dont work is there a way to give the static mesh the properties of a landscape so the fluid flows perfectly without losing any particles? Can I convert a static mesh combination into a landscape so the fluid flows in there? Or is there any other solution to fix this issue?

I’ve added the mesh distance fields view, the floor is with 10000 Resolution Scale and the both side walls have 100 Resolution Scale, is there a way to improve the distance fields or is this enough for the fluid? The walls are one static mesh could this be the problem?

If you need more information, just ask :slight_smile: