Hi,
I am using this “Perform Collision Query Sync CPU” to give my particles spawn locations. Other parts work fine except this “TraceChannel” selection.
What I am doing is to shoot a line trace in the “Particle Spawn” stage and get the location where the line hits the ground (or other static mesh). I don’t need the line to hit my character so I select the “Static Mesh” selection inside the “TraceChannel”. However this did not help at all, in fact no matter what selection I choose, the lines always hit everything.
Is it a bug in current 5.02 or I am missing some settings?
Thanks!