Niagara particles Culling if origin not on screen?

For those (Like me) where disabling culling was not a solution because first of all it kill performance by rendering every object all the time, and cause my engine to crash.

I set up a Blueprint with the Niagara particles.
In Niagara detail panel, go to the “Rendering” section → Occlusion Query Mode → chose “Always Disabled”.

It will disable culling only on this Niagara particle.

And you’ll have to drag n’ drop the Blueprint into your scene instead of a Niagara particle system.