Hello, I have a particle system component on my blueprint-based character, and I’m trying to animate it using Sequencer. I had it working in a previous project, but after upgrading to UE5, the particle system stopped working.
To test it, I tried dropping an instance of the particle system in the scene (so it’s just attached to the root of the scene), and it emits as expected. However, if I attach it to my BP-based character, it no longer emits. This is the case if I attach it manually, or if I trigger an attachment in sequencer. With the latter, it emits up to the point when it’s attached and then it stops. I tried attaching it to a random wall in the scene, and it emits. It just seems to stop working when attached to the character.
Is there anything I have to set to make an attached Niagara particle emitter work?