Niagara Particle System Stops Working When Attached To Character

Hello, I have a particle system component on my blueprint-based character, and I’m trying to animate it using Sequencer. I had it working in a previous project, but after upgrading to UE5, the particle system stopped working.

To test it, I tried dropping an instance of the particle system in the scene (so it’s just attached to the root of the scene), and it emits as expected. However, if I attach it to my BP-based character, it no longer emits. This is the case if I attach it manually, or if I trigger an attachment in sequencer. With the latter, it emits up to the point when it’s attached and then it stops. I tried attaching it to a random wall in the scene, and it emits. It just seems to stop working when attached to the character.

Is there anything I have to set to make an attached Niagara particle emitter work?

double check when you are attaching the vfx to a bone of your char, that the bone has a correct scale of 1.1.1 .
it most likely inheriting something from your character that causing that seem stop vfx.
or it got refreshed somehow when attached, try to replay the vfx after attached with an event.

Thanks, I now think it was an issue with Sequencer, which is quite buggy sometimes. I deleted my character track, re-created the character track, and after that things seemed to work. I’m not 100% sure that this was the problem, but it seems likely based on my previous Sequencer experiences.

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