Niagara particle system disappears when set to local space

Hi there, I wanted to be able to translate, rotate, and scale a particle system, so I tried setting the emitter to local space, however when I do that the emitter is no longer visible in the editor, does anyone happen to know why this is occurring?

Just a quick update, I found that the particle system is visible, but only when set to 0, 0, 0 for it’s location and scale and rotation are at their base values. As you move further away from this point the system visually distorts until it is no longer visible.

Hi, I’ve got the same issue with Flip fluids. Any solution to getting these to be movable in local space?

I’m also interested, from what I found I don’t think there’s a way, I only managed to make the 2D grid flip liquid example to move in local space