Hi there, I wanted to be able to translate, rotate, and scale a particle system, so I tried setting the emitter to local space, however when I do that the emitter is no longer visible in the editor, does anyone happen to know why this is occurring?
Just a quick update, I found that the particle system is visible, but only when set to 0, 0, 0 for it’s location and scale and rotation are at their base values. As you move further away from this point the system visually distorts until it is no longer visible.
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Hi, I’ve got the same issue with Flip fluids. Any solution to getting these to be movable in local space?
I’m also interested, from what I found I don’t think there’s a way, I only managed to make the 2D grid flip liquid example to move in local space