First I apologize for having 4-27 in the tags. Forum won’t yet let me post with 5-0 as the tag.
I’m trying to convert our project to UE 5.0.0 P1 from 4.26.2. I had Niagara plugins set up for my C++ project. I was using “Niagara” in the .cs file and “NiagaraExtras” in the uproject file enabled (this was set up automatically by the editor).
I was unable to compile because “NiagaraExtras” doesn’t exist when attempting to convert the project. If I remove those two references, then I run into the .h files not existing that I use in the code. These are
#include “NiagaraFunctionLibrary.h”
#include “NiagaraComponent.h”
The questions would be.
- Is Niagara a part of the core in UE5?
- If so, what are the header file paths to be able to reference the UNiagaraComponent class?
- If still a plug in under 5.0, what would the plugin be called if it’s not Niagara (and NiagaraExtras).
I would normally look in the engine source to find this sort of thing, but with UE 5.0.0 P1 on XCode, I have no engine source in the project for some reason (unknown to me).