Niagara Mesh Renderer: Link Particle Mesh to User Parameter


While playing around with niagara (which is pretty amazing!) a little feature request came to my mind: It would be super useful if you could set the “Particle Mesh” of the “Mesh Renderer” via a user parameter, as you can see in the image attached.

This would be very useful if you have situations where you just want to swap a particle mesh in an existing particle system. At the moment it seems that you would have to create X copies of the system and override the mesh instead of just setting a variable in one asset.

Best regards,

Still waiting for this feature…We have been requesting it for a couple years. :frowning:

It’s possible now in UE 5.1!

Mesh Renderer User Parameter in Unreal Engine 5.1 Niagara Tutorial