Hi, I have a particle emitter where I need to change the mesh used.
I’ve created a User Parameter, and hooked it up to the renderer.
However, it doesn’t seem to count as a linked input, and as such the parameter just gets deleted and is missing when I try to use the emitter or reopen it.
I tried using the static mesh sampler, just to make sure the emitter realizes it’s in use somewhere. But that seems to be expecting a “Data Interface” static mesh, rather than a “Object” static mesh, which are not interchangeable.
What can I do?