Hi
I’m actually facing a problem in Niagara
My particles system born on a mesh object like in this video : Niagara system spawn particle on static mesh with scratch pad script in unreal engine 5 - YouTube
The thing is, I would like to select some of the particles to inject another behavior (such as another turbulent field or scale and position) I found a way to do it with map and a sphere
But what I want to do is to have a box (or sphere) in my scene triggering this instead of the box or sphere select module inside niagara.
I would like to replace this module by a real cube (or sphere) in my scene wich select my particles. In that way I have a simple object to animate in my scene.
Do you have any idea of a module that I can use to achieve it?
(sorry for the bad english)