I’ve been trying to make a laser using niagara that would stop when hitting a collision, but so far it’s just not working. I’ve watched several tutorials explaining hwo to make a laser with collision, but they didn’t help. I currently have this already :
but for now, the laser endpoint is stuck to the world center, due to the Bem End being at 0;0;0. If I change it, I justend up with a laser that ends at a certain point, without any form of collision. Does anyone know what to do to fix that ?
Sorry for the delayed reply.
I’d say because it affects the laser itself before the pointer. But regardless, changing the variable for the Pointer doesn’t change a thing.
I changed a few things and started testing other stuff with the laser… The issue I posted at first happened while the laser was set to absolute beam end. Atm if I try it I can move freely the begin point linked to the controller, but the end point is locked at whatever coords there are for the BeamEnd parameter. I still don’t know how to make it move as I want.
Well, it finally worked. All it as missing was actually to put the Index of the select node into Return value. That took way too long just for that. Thanks a lot for the help.