Niagara - How to mask around multiple objects in one system

Howdy! New to Niagara here.

I have a simple particle system that’s masked around the players location and kills those particles, works perfectly, but how can I get the same functionality around other actors as well in the same particle system, say an actor that’s going to be a light or something?

In the image how would I also remove the particles in the blue dashed line?

Is this even the correct approach to take? Any suggestions are appreciated :smiley:
Thanks.

You can make the particles move away from distance fields.

I can’t find a good tuut on it, but this is on the right path