Howdy! New to Niagara here.
I have a simple particle system that’s masked around the players location and kills those particles, works perfectly, but how can I get the same functionality around other actors as well in the same particle system, say an actor that’s going to be a light or something?
In the image how would I also remove the particles in the blue dashed line?
Is this even the correct approach to take? Any suggestions are appreciated
Thanks.