Niagara GPU Particles disappear, if Emitter is out of Sight. Fixed Bounds doesn't fix it

Ok, so it looked like the Problem had to something with the Collision. The GPU Collision Type was set at “GPU Depth Buffer” and I changed it to “GPU Distance Fields”. The emitter produced particles without beeing on the screen.

But now I have the Probllem that when I drive, stop at 0 km/h and start driving again, the particles immediatly disappear. I only happens when I stop and start driving again. I thnik this has something to do with the scripting, which is strange because when the particles where still calculated with the CPU, that problem didn’t happen.

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