I’m making unreal cinematic with Time Dilation Track in my sequence, but the Niagara particle is affected and the frame is snapped.
How to make a Niagara system frame rate independent?
And also If you know a better good way to make slow motion video (like matrix) than using Time Dilation Track, please let me know.
Time Dilation Track ruin every Niagara system and that’s make me crazy…
you can use niagara sim cache for that. its in the ue5.2 plug in and only supported for 5.2 and up versions for now (probably forever). instead messing with time dilation you better messing with velocity, drag, lifetime that makes the particle looks slows down. pretty tedious but its how it is.