Niagara fluids volumes weird behavior

Hi!

I’ve started to use Niagara fluid systems in Unreal and I’ve noticed one thing when I use more than 1 system in the 3D space. If I place 2 volumetric smoke systems they behave like if they where 2D planes instead of 3D volumes. If they overlap, one of the volumes is totally in front of the other, but if I rotate the camera at a certain angle the other one is taken to the front. If I use 1 Niagara fluid system with a 3D shape it behaves correctly like a 3D volume, but there’s something wrong when 2 different systems interact with each other.

Is there a way to solve this, or is it something normal as the fluids plugin is still an experimental one?

Thanks!